September 2010
58 posts
52 Weeks of UX: How Constraints Drive Creativity →
(via52weeksofux)
You’ve probably heard this quote (or some variation of it) before. I see it all the time. But I always find myself asking: “What is it about constraints that make us more creative?”
Is it a mindset we get into, that forces us to think deeper about the underlying problem we’re trying to solve? Or is it that our back is against the wall and we suddenly get an underdog mentality,...
Like Mark Weaver on Steroids →
http://www.forgotten-hopes.com/ →
Great resourse for all things collage, montage and mixed media
White space can be used in the design of our lives as well, not just the design...
– Life’s missing white space by Leo Babauta.
stole this tidbid from the great swiss miss
Things I Don't Understand And Definitely Am Not...
If I update my blog, but I do not reply to your e-mail, will you be mad?
"arrested development...
is in production, doing scripting, at the moment.” :)
—-thanks for this tidbit of info Josh!
Collaborative Consumption describes the rapid explosion in traditional sharing, bartering, lending, trading, renting, gifting, and swapping redefined through technology and peer communities. What’s Mine Is Yours: The Rise of Collaborative Consumption by Rachel Botsman and Roo Rogers charts this movement.
Researching the Indianapolis Symphony Orchestra.... →
“My curiosity was to hear the sound of violin, viola and cello strings amplified through the body of a double bass. I came up with a quadruple-neck experimental “something” that I thought to call Experibass.
To play it I used cello and double bass bows, a little device I built with fishing line and hose clamps, a paintbrush, a fork, spoons, a kick drum pedal and a drum stick. I...
(via mikedudek) The Wave Pictures - Sweetheart (by Ben Reed)
The Four Phases of Design Thinking
10:54 AM Thursday July 29, 2010 by Warren Berger
“What can people in business learn from studying the ways successful designers solve problems and innovate? On the most basic level, they can learn to question, care, connect, and commit — four of the most important things successful designers do to achieve significant breakthroughs.
Having studied more than a hundred top designers in...
Incomplete Manifesto
Written in 1998, the Incomplete Manifesto is an articulation of statements exemplifying Bruce Mau’s beliefs, strategies and motivations. Collectively, they are how we approach every project. 1. Allow events to change you. You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience...
MASSIVE CHANGE IS NOT ABOUT THE WORLD OF DESIGN, IT’S ABOUT THE DESIGN OF...
– Bruce Mau